470 - Sprint 1
This sprint was a successful first step, but I feel like we were limited by two distinct things. One is that we didn't necessarily have a prepared backlog. This lead to us being assigned a minimum of work to do, and it took a while to get some wider context on the things we had to do. Second, a significant amount of our group got sick and it kind of limited the things we could really do. There was a huge pause on the programming side especially as I was left to focus mostly on enemy spawners. This was kind of a bummer, but I made some progress on it and I was proud of my coding. I've had a lot of trouble in the past with decoupling my code. It's just too easy for me to take shortcuts and create an architectural mess that just doesn't work out at all longer term. This time, I really took the time to learn from my mistakes and I worked to create an event-based system for spawning. That way, things can be tested without necessarily having everything in scene, and I doubl...