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Showing posts from November, 2025

470 Sprint 5

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 I wish this sprint went better. A lot of the things I accomplished over the course of this sprint were in an incomplete state and I just didn't feel right turning them in. It's telling that afterwards, I had about 4-5 points I could easily attach work to that I just didn't.   The biggest amount of work came to creating this last build. I put in a lot of effort to get as many things working as possible. There were a few last minute changes and discoveries that ended up fixing our game for the better; I think most important ended up being the capture zone rework. Initially, I thought it'd make sense for the capture zone to work like everything else that's damageable in the game. But, that didn't really pan out. It was too clumsy and the health system I used didn't scale well at all for being used as an objective. Instead, I set it up so that it was an area that had a timer that decreased in value, and decreased faster based on how many enemies were present in...