470 Sprint 3
What a bummer this sprint was! I wish I ended up doing more. I got off to a sluggish start, and that's entirely on me. What I did end up doing was something I was proud of, fundamentally. I love the idea of programming inventory systems. Really, the sort of logic and database management it requires is some of my favorite problems to work through. Additionally, I finally prototyped traps and all that's left is for them to be deployable. I say 'all that's left' like it's an easy thing to do, and I fear that I put myself into kind of a bad spot with my programming. I know for a fact that the instances I made have to be deployable from the character's inventory, and along with that, there has to be an instance of pickups for them that can be added and dropped from the inventory with no major issue. There's a lot of moving parts for a simple inventory system and I fear that I'm overcomplicating it. Traps as they work right now; enemies approach a t...